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Conjurer and Thaumaturge Spells

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Conjurer and Thaumaturge Spells Empty Conjurer and Thaumaturge Spells

Post by Thalamant 2010-08-19, 04:20

I jacked this from another forum. Who cares? Not I.



This is the spell and ability listing for the FFXIV job Conjurer. List is assumed to be complete but potentially inaccurate.

Conjurer Abilities:

* Profundity (III) : Enunciate, increasing the magic potency of your next cast.Lengthens cast and recast times.
* Trance Chant (II) : Intensify your next cast, preventing it from being interrupted.
* Spiritbind : Channels the elements, binding yourself and reducing MP consumption by half.
* Purge (III) : Alter an enemy's essence, rendering the target's elemental alignment neutral.
* Soughspeak (III) : Speak in a whisper, reducing magic potency and lowering the amount of enmity generated.
* Roaming Soul (II) : Hum your next spell, allowing movement while casting.
* Resonance (II) : Alter your tone, increasing the range and reducing the scope of conjuring spells.
* Chainspell (II) : Repeat your chant, consuming ** times the normal MP and casting your next spell three times in quick succession.
* Stonehail (II) : Launch a stone projectile, increasing magic potency by ** and dealing earth damage to the target. May also cause petrification.
* Levinbolt (II) : Launch a charged bolt, dealing lightning damage and inflicting further damage over time.
* Tranquility : Suppress your sense and gaze in ward, evoking the power to recover MP.

Conjurer Spells:

* Blizzard (IV) : Deals ice damage to enemies within area of effect.
* Fire (IV) : Deals fire damage to enemies within area of effect.
* Water (IV) : Deals water damage to enemies within area of effect.
* Thunder (IV) : Deals lightning damage to enemies within area of effect.
* Stone (IV) : Deals earth damage to enemies within area of effect.
* Aero (IV) : Deals wind damage to enemies within area of effect.
* Frost (III) : Deals ice damage over time to enemies within area of effect.
* Burn (III) : Deals fire damage over time to enemies within area of effect.
* Drown (III) : Deals water damage over time to enemies within area of effect.
* Shock (III) : Deals lightning damage over time to enemies within area of effect.
* Rasp (III) : Deals earth damage over time to enemies within area of effect.
* Choke (III) : Deals wind damage over time to enemies within area of effect.
* Freeze (II) : Deals massive ice damage to enemies within area of effect.
* Flare (II) : Deals massive fire damage to enemies within area of effect.
* Flood (II) : Deals massive water damage to enemies within area of effect.
* Burst (II) : Deals massive lightning damage to enemies within area of effect.
* Quake (II) : Deals massive earth damage to enemies within area of effect.
* Tornado (II) : Deals massive wind damage to enemies within area of effect.
* Protect (III) : Enhances defense of allies within area of effect.
* Shell (III) : Enhances magic defense of allies within area of effect.
* Cure (IV) : Restores HP of allies within area of effect.
* Repose (II) : Renders stationary enemies within area of effect immobile.
* Sleep (II) : Induces slumber among enemies within area of effect.
* Stoneskin (III) : Hardens your skin, allowing a certain amount of damage to be absorbed.
* Tractor : Pulls the KO'd target toward you.
* Reraise : Revives target upon being KO'd.
* Raise : Revives a KO'd target.
* Silena : Removes silence from you and allies within area of effect.
* Paralyna : Removes paralysis from you and allies within area of effect.
* Poisona : Removes poison from you and allies within area of effect.
* Shock Spikes (III) : Armors you with lightning spikes, stunning attacking enemies.




This is the spell and ability listing for the FFXIV job Thaumaturge. List is assumed to be complete but potentially inaccurate

Thaumaturge Abilities:

* Bloodrite (III) : Spill your own blood in a sacrificial rite, enhancing magic potency.
* Punishing Barbs (II) : Channel your pain to an enemy, redirecting a porion of damage dealt to you back to its source.
* Dark Seal (III) : Focus your mental energies, increasing the accuracy of your next spell.
* Initiation (II) : Bestow your strengths on another, granting certain of your enhancing effects to a target ally.
* Paradigm Shift : Amplify your voice, increasing the scope and reducing the range of thaumaturgic spells.
* Damnation : Open a portal to the netherworld, increasing magic potency by ** and dealing umbral damage. May inflict the target with Doom.
* Numbing Rime (II) : Launch a frozen projectile, increasing magic potency and dealing ice damage. Temporarily incapacitates body parts when targeted.
* Onus of Might : Chant in tongues, evoking the power to recover MP.
* Exaltation : Turns an enemy's strengths to your advantage, reducing the target's attack power and defense by ** for each enhancing effect it has.
* Contagion : Share your anguish, transferring all your enfeebling effects to the target.
* Emulate (II) : Imitate an enemy's very essence, assuming their elemental resistances.

Thaumaturge Spells:

* Banish (IV) : Consumes HP to deal astral damages to enemies within area of effect. Reduces defense of the Ashkin.
* Scourge (IV) : Deals umbral damage to enemies within an area of effect.
* Dia (II) : Deals astral damage over time and reduces defense of enemies within area of effect.
* Bio (III) : Deals umbral damage over time and reduces attack of enemies within area of effect.
* Aspir (III) : Transfers MP from enemies within an area of effect to you.
* Drain (III) : Transfers HP from enemies within an area of effect to you.
* Shadowsear (II) : Deals umbral damage and increases your magic potency in proportion to the different in HP between you and the target.
* Poison (III) : Posions enemies within area of effect.
* Absorb DEF (II) : Transfers a potion of the target's defense to you.
* Absorb ATK (II) : Transfers a potion of the target's attack power to you.
* Mass Fear (II) : Causes enemies within area of effect to flee in terror.
* Blind : Reduces the accuracy of enemies within area of effect.
* Paralyze : Paralyzes enemies within area of effect.
* Silence : Silences enemies within area of effect.
* Siphon MP (II) : Transfer MP from the target to you.
* Siphon TP (II) : Transfer TP from the target to you.
* Absorb TP (II) : Transfer a potion of the target's TP to you.
* Absorb EVA (II) : Transfer a potion of the target's evasion to you.
* Absorb ACC (II) : Transfer a potion of the target's accuracy to you.
* Absorb DEF (II) : Transfer a potion of the target's defense to you.
* Stygian Spikes (II) : Armors you with umbral spikes, absorbing the MP of attacking enemies.
* Sacrifice (IV) : Consumes HP to restore a potion of the target's HP.
* Soul Ward : Allows target to instantaneously revive upon being KO'd.
* Resurrect : Revives a KO'd target.


Thalamant
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Conjurer and Thaumaturge Spells Empty Re: Conjurer and Thaumaturge Spells

Post by Ominai 2010-08-19, 17:07

thank you thal Conjurer and Thaumaturge Spells 735197

made up my mind now and i know it's going to be a shock but stay calm im going to be a lalafel conjurer,
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Conjurer and Thaumaturge Spells Empty Re: Conjurer and Thaumaturge Spells

Post by Mortified 2010-08-19, 19:04

No wai
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Conjurer and Thaumaturge Spells Empty Re: Conjurer and Thaumaturge Spells

Post by Kailok5090 2010-08-19, 19:17

Soooo... Conjurer and Thaumaturge Spells 937130 then?
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Conjurer and Thaumaturge Spells Empty Re: Conjurer and Thaumaturge Spells

Post by Nova (Devilmoon) 2010-08-19, 19:32

you guys are really taking advantage of these smileys lol javascript:emoticonp('Conjurer and Thaumaturge Spells 297783')
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Conjurer and Thaumaturge Spells Empty Re: Conjurer and Thaumaturge Spells

Post by Kailok5090 2010-08-19, 20:31

That's because they express emotion so well Conjurer and Thaumaturge Spells 319318
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Conjurer and Thaumaturge Spells Empty Re: Conjurer and Thaumaturge Spells

Post by Thalamant 2010-08-19, 23:37

Yea I'm pretty sure I'm going to go Conjurer as well. That's what my current beta character is and I've been enjoying it. Lori I believe is going to start out as a Thaumaturge, but she's a little put off by the lack of any basic nukes. I'd imagine she'll end up leveling both and going a Thaum/Con route though. As anyone else that levels mages will be forced to do if they don't announce anymore casters soon.

No buying spells this time round tho. You learn 'em as you level same as abilities.
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