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Some information about Conjurers

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Some information about Conjurers Empty Some information about Conjurers

Post by Erumei 2010-10-02, 20:52

This was the first guide that really helped me in learning more about conjurers~
I copynpasted so that if anyone else in our guild would like to know a little more they can read it from here. Happy hunting!
Some information about Conjurers 693707

Stats

From what we know right now, and it could be very wrong, this is how stats look:

Str – Physical Damage
Vit – Physical Defense
Dex – Physical Accuracy
Int – Magical Damage
Mnd – MP Heal potency
Pie – Magic Accuracy

For the Conjurer class, we will be focusing on Int, Mnd, Pie, and Vit.
The way that I personally went, and after partying with other Thau Conj, is the best way to start off is to pump straight vit until you get 40, and then go Int:Mnd:Pie 1:1:1 from then on. When I level, I make sure that when I put any points into Mnd, I keep it at even numbers because every 2 into Mnd gives you 1 point of heal potency.
This holds true even for a party stat build because a lot of mobs have AOE abilities and some like to charge you if you get a crit on them, so having a nice little pool of HP is going to help a lot in soloing and parties.

Elements

Think Captain Planet here (he’s my hero)
Earth Fire Wind Water Heart…erm Ice Lightning. There is a nice elemental chart on the website. I’ll provide a link when I find it.

For Element Stat Build I am focusing on Lightning and Ice because…I like them. But you pick your favorite two elements and build that way. I haven’t noticed any different in elements of monsters, but I’m sure later on there will be a place for different elemental mages. Remember, you can always change it so experiment yourself.

Abilities / Spells – (I am only going to cover 1-10 here because the ability list is long. http://ffxiv.zam.com/en/abilitylist.html?class=23 Please visit the database here for the full list.)

Spirit Dart1
Your bread and butter for EXP grinding. You will be spamming this bad boy for hours and hours and hours and hours. It is just a basic attack for your conjurer. Please see the macro section for a time saver macro.

Elemental Bursts 1
Your Bread and Butter Burst Spells. These use up your mana quickly, so only use them if you are facing a stronger than average foe or just want to have fun. These play a bigger part when you are in parties.

Tranquility2
Gives you half of your mp back every 10 minutes. Usually with just using shock spikes and cure, I can go 20 minutes before half of my mana pool is empty. Remember that every couple of minutes you can visit the Aetheryte for your mana.

Trance Chant 2
I’ve personally never been interrupted so may play a bigger role later.

Cure 4
Ah cure. You’re going to start off a little under 200 hp healed per cure, but as your weapon improves and you increase your Mnd, I think the cap for Cure I is 270. Use this whenever you need to for non-stop killing. You can set it to aoe for a quick cure on your party without needing to change targets as well.

Stoneskin 6
This is a great spell for when you are in zones that are under 10. So from rank 6-10, you will be using this every 2 fights and receive almost no damage. After rank 10 when you start fighting the next tier, you will find yourself almost never using this.

Repose 8
Stops target from moving. Fun for when your levequest target runs and you can stop him without chasing forever.

Shock Spikes 8
One of the most amazing spells and if you plan on leveling any other Disciplines, you will always want this on your ability bar. The damage is decent, but without any skill ups, but the stun is a god send. Pretty much whenever you are hit, the monster is stunned for a few seconds. Great for throwing a clutch heal or just dishing out some unrequited damage.

Profundity 10
Profundity is a fun little toy. It will add a few more nice numbers to your basic elemental nukes. I tested it on stoneskin and cure and did not see any effect, so just use this with your nukes.

Radiance 10
Ah finally, a way to use that 3000 TP that you have been staring at for the past 10 levels. Restores some mp and does some nice damage. Also gives conj Exp. Use it whenever you can.

Equipment

Here is a DoM Gear List that was accumulated by djocapn

Head:

Rank 6 - Hempen Hat
Rank 7 - Lauan Half Mask
Rank 10 -Hempen Sugarloaf Hat
Rank 11 - Cotton Coif
Rank 12 - Copper Circlet
Rank 12 - Cotton Bandana
Rank 17 - Willow Half Mask
Rank 20 - Cotton Sugarloaf Hat
Rank 21 - Canvas Coif
Rank 22 - Brass Circlet
Rank 26 - Canvas Hat
Rank 26 - Moldering Jester's Cap
Rank 27 - Oak Half Mask
Rank 31 - Velveteen Coif
Rank 32 - Silver Circlet
Rank 35 - Woolen Sugarloaf Hat
Rank 36 - Velveteen Hat
Rank 37 - Yew Half Mask
Rank 40 - Velveteen Sugarloaf Hat
Rank 42 - Darksilver Circlet
Rank 46 - Vintage Jester's Cap
Body:

Rank 6 - Hempen Robe ( 23 MP, 1 INT)
Rank 11 - Cotton Tunic ( 23 MP, 2 VIT)
Rank 11 - Cotton Half-robe ( 6 HP, 24 MP)
Rank 16 - Cotton Robe ( 30 MP, 1 INT)
Rank 21 - Canvas Tunic ( 29 MP, 3 VIT)
Rank 21 - Canvas Half-robe ( 10 HP, 30 MP)
Rank 26 - Canvas Robe ( 37 MP, 2 INT)
Rank 36 - Velveteen Robe ( 45 MP, 3 INT)

Cowl (Counts as both head and body):
Rank 14 - Hempen Cowl ( 2 INT, 1 MND)
Rank 24 - Cotton Cowl ( 3 INT, 2 MND)
Rank 34 - Canvas Cowl ( 4 INT, 3 MND)
Rank 44 - Velveteen Cowl ( 6 INT, 4 MND)

Legs:
Rank 11 - Cotton Breeches ( 15 MP, 1 VIT)
Rank 16 - Cotton Tights ( 1 INT)
Rank 21 - Canvas Breeches ( 19 MP, 2 VIT)
Rank 31 - Velveteen Hose ( 23 MP, 3 VIT)
Rank 34 - Velveteen Chausses ( 1 VIT, 1 MND)
Rank 36 - Velveteen Tights ( 2 INT, 1 DEX)

Hands:

Rank 8 - Sheepskin Mitts ( 14 MP)
Rank 19 - Dodoskin Mitts ( 18 MP)
Rank 29 - Leather Mitts ( 22 MP)
Rank 39 - Toadskin Mitts ( 27 MP)

Feet:

Rank 9 - Sheepskin Leggings ( 13 HP, 13 MP)
Rank 19 - Dodoskin Leggings ( 16 HP, 16 MP)
Rank 29 - Leather Leggings ( 20 HP, 20 MP)
Rank 39 - Toadskin Leggings ( 25 HP, 25 MP)

Waist:

Rank 21 - Leather Satchel Belt ( 7 MP)
Rank 31 - Tarred Leather Satchel Belt ( 8 MP)

Ear:
Nothing gives boosts to magic stats. Use to give yourself extra defense and evasion.

Finger:

Rank 2 - Bone Ring ( 2 Mag Acc)
Rank 31 - Lapis Lazuli Ring ( 5 INT)
Rank 31 - Malachite Ring ( 5 MND)
Rank 32 - Pearl Ring ( 4 Mag Acc)
Rank 37 - Black Pearl Ring ( 5 Mag Acc)
Rank 41 - Aquamarine Ring ( 7 INT)
Rank 41 - Peridot Ring ( 7 MND)

Neck:

Rank 9 - Copper Choker ( 2 Mag Potency)
Rank 10 - Brass Choker ( 3 Mag Potency)
Rank 29 - Silver Choker ( 5 Mag Potency)
Rank 32 - Lapis Lazuli Choker ( 2 INT)
Rank 32 - Malachite Choker ( 2 MND)
Rank 39 - Electrum Choker ( 6 Mag Potency)
Rank 42 - Aquamarine Choker ( 3 INT)
Rank 42 - Peridot Choker ( 3 MND)
Rank 49 - Mythril Choker ( 7 Mag Potency)

Wrist:

Rank 14 - Bone Armilla ( 13 MP)
Rank 33 - Lapis Lazuli Bracelet ( 6 HP, 2 INT)
Rank 33 - Malachite Bracelet ( 6 HP, 2 MND)
Rank 34 - Pearl Bracelet ( 19 MP)
Rank 36 - White Coral Wristband ( 13 HP, 13 MP)
Rank 39 - Black Pearl Bracelet ( 21 MP)
Rank 41 - Blue Coral Wristband ( 15 HP, 15 MP)
Rank 46 - Red Coral Wristband ( 16 HP, 16 MP)

Shield:
All - Every shield appears to have magic stats to them. There are numerous options from Rank 5 to Rank 49.

Cane (2-handed weapon):
I'm not going to list stats as each higher rank cane is better in every way than the ones before it.
Rank 6 - Ash Cane
Rank 11 - Elm Cane
Rank 21 - Pastoral Elm Cane
Rank 31 - Oak Cane
Rank 41 - Pastoral Oak Cane

Wand (1-handed weapon):
I'm not going to list stats as each higher rank wand is better in every way than the ones before it.
Rank 7 - Maple Wand
Rank 12 - Budding Maple Wand
Rank 17 - Maple Wand of [Element] (There are 6 of these, one for each element)
Rank 22 - Willow Wand
Rank 27 - Budding Willow Wand
Rank 32 - Willow Wand of [Element] (There are 6 of these, one for each element)
Rank 37 - Walnut Wand
Rank 42 - Budding Walnet Wand
Rank 47 - Walnut Wand of [Element] (There are 6 of these, one for each element)


Macros

The basic macro that will help you in your adventures as a Conjurer is this:
/ac “Spirit Dart”
/wait 2.5
/ac “Spirit Dart”
/wait 2.5
/ac “Spirit Dart”
/wait 2.5
/ac “Spirit Dart”
/wait 2.5
/ac “Radiance”

This macro set will cast Spirit Dart 4x which will give you enough TP for radiance. If you just keep pressing this macro, with a cure in between, you will be able to take anything out. By using this macro, you will not experience and delay in between your casts like you usually do when you spam 1, so not only will you cast faster without any lag, you will only push one button, so you can watch the Seahawks or talk to your LS.

Other useful macros are:

/p {Gather Together} {“Various Buff”}
/wait 2
/aoe on
/ac “Shock Spikes (or anything here)”
/aoe off
Also a cure macro

/aoe
/ac “Cure” or

You get the drill.

Other Disciplines to Level

Currently, the only other one to level is Thaumaturge. Having a 2nd heal and another set of spikes can help you level. Personally, I find that straight conj is all I need. This may change.

Guild Points / Spells

I'll do this when I get home.

Tips

Use the spirit dart macro and heal in between macro sets.

Everyone will tell you to use the lowest DPS weapon you can find for faster skill ups. From my own experience, Do NOT do this. My exp gain was HIGHER when I equipped new weapons. Plus you will gain faster phys exp.

A general tip, not a conj. Specific tip. Walk around and collect the first two aetherytes at each city as well as the Aetheryte inside of the city. It will DESTROY your anima, but if a LS mate says that a willow wand is for sale in LL for only 26k (happened to me this morning), it is very nice to just teleport over there and pick up that bargain. Also if you only are able to get 3 levequests at a certain camp, I like to jump over to another city and pick some up. But if your anima is getting low, it is not advisable to do this.



original posting - http://ffxiv.zam.com/forum.html?forum=178&mid=1285627082269011497


Last edited by Erumei on 2010-10-03, 08:40; edited 1 time in total
Erumei
Erumei

Posts : 31
Join date : 2010-09-27
Age : 34
Location : Arizona

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Some information about Conjurers Empty Re: Some information about Conjurers

Post by Thalamant 2010-10-03, 06:15

Erumei, please cite and give credit to the original author on this. I've read this myself and find it to be an excellent resource, and I believe in giving credit where credit is due.

Btw, hope you don't mind. I took the liberty of converting some of the equipment and abilities to use the tooltips. Provides better information and is way cool. If it bothers you I will change it back. I'll try and finish sometime tomorrow.
Thalamant
Thalamant
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Linkshell Master

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Some information about Conjurers Empty Re: Some information about Conjurers

Post by Erumei 2010-10-03, 08:40

kay the original posting is at the end now! no worries :) thal I dont mind
Erumei
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